LEVELS II


 Evolved RPG Puzzle


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Introduction

This is a dungeon where treasures slumber.Gather lots of treasures and aim for the best score.The game is over when there are no more movable tiles.

Blue Tiles are adventurers who came to the dungeon seeking Yellow Tiles, the treasures.Together, let's slay the Red Tiles nesting in the dungeon and collect treasures.

How to Play

Please refer to "Menu > How to Play" in the game.

Development Background

The "LEVELS" series began with the smartphone version in 2016, followed by the Nintendo Switch version "Levels+" and the arcade version "Levels VS." These titles have been built by expanding on the same system.

As time has passed since the initial release, the system has been renewed to improve maintainability and scalability. The new system, which will serve as the foundation for future developments, is titled "LEVELS II."

I meticulously redesigned every detail, retaining the positive aspects of the original while reviewing areas for improvement. In particular, the "tactile feedback" crucial to puzzle games has been significantly enhanced. Please give it a try.

Highlighted Feature: Rules of Tile Appearance

This game adopts the "Rules of Tile Appearance" that were first introduced in the 2020 arcade version and have been well received.

In the previous smartphone versions, the color and level of appearing tiles were random. However, in this game, the next tile is determined by how the player moves the tiles.

For example, slaying a red tile will always cause a yellow tile to appear. Additionally, slaying a high-level red tile will cause a high-value yellow tile to appear. This increases the RPG-like feel of the game and deepens the logical aspects of the puzzle.

Slaying a red tile always causes a yellow tile to appear.
Slaying a red tile always causes a yellow tile to appear.


Growing a yellow tile always causes a blue tile to appear.


Slaying a strong enemy causes a high-value yellow tile to appear.

The Thunder has Changed

The "Thunder" feature, a helpful asset in times of trouble, has been refined to offer a more streamlined experience.

Levels (2016) LEVELS II (2024)
Activation Timing When stuck When stuck, or at any desired timing
Number of Activations per Game Up to 3 times 1 time
Targeted Red Tiles Randomly selected red tiles All red tiles
Related Items Requires a paid item called Thunder Stone each time Activation at any desired timing requires purchasing a "Premium Pack" (only one purchase needed)

When you purchase the Premium Pack, you will be able to activate Thunder at any time. This adds a new decision-making element of "when to use it?" during gameplay, resulting in a more immersive gaming experience.

Data

Release Date
August 12th, 2024
Genre
Puzzle
Platform
iOS/Android
Copyright
flow Inc.