Links
The store page and demo version are now available on Steam. Please consider adding it to your wishlist!
How to Play
How to Summon
- Pieces have tabs and blanks on their four sides.
- There are both common blanks for non-elemental use and blanks dedicated to specific elements.
- If all tabs of a piece are connected, that piece’s unit or spell is summoned to the battlefield.
- Some pieces have flat sides with no connections.
Manipulating Hand Pieces
- Drag and drop onto the board to place them.
- Click or use a button to rotate them.
Types of Pieces
- Unit Piece: Summons a unit onto the battlefield.
- Spell Piece: Activates its effect immediately without summoning a unit.
Deck Construction
- A deck must contain at least 30 pieces.
- Pay attention to the balance of tabs, blanks, and elements.
Phases
The game has two phases: the Summon Phase and the Battle Phase.
- Summon Phase: Time to place pieces on the summoning board.
- Battle Phase: Units already placed fight each other.
Game End Conditions
- Destroying all opponent units during the Battle Phase wins the game.
- If the deck and hand are empty, only the Battle Phase continues.
Summoning Board Rules
- The board is 3×3 squares.
- Pieces must be placed adjacent to existing ones. Blanks next to blanks are allowed even without connection.
- Placing beyond the board pushes pieces outward, and pushed-out pieces are removed.
Connection Rules
- Summoning succeeds if all tabs are connected to blanks of other pieces.
- Blank-to-blank placements are not connections, but they are allowed.
- The tab and blank positions of each piece change randomly.
Order of Multiple Summons
- The placed piece is summoned first.
- Then summoning proceeds clockwise, starting from the piece above it.
Elements and Affinities
Pieces belong to the following elements:
| Element | Motif |
|---|---|
| Light | |
| Water | |
| Wind | |
| Fire | |
| Darkness | |
| Inorganic |
Optional Actions During the Game
- Pass: Swap your hand and skip this turn.
- Give Up: Concede and the opponent wins.
Time Expiration in Summon Phase
- If you fail to place a piece, your hand is returned to the deck and reshuffled.
When “No Action” Pieces Face Each Other
- This is treated as loss of will to fight, and 1 life is lost.
